Have a design that’s right for Galen’s Games?

Submissions are Open

I am taking submissions from October 1st, 2026 through January 7th, 2027 for Mint tin Games (Altoid-sized / 60 x 95 × 21 mm) looking to join the Galen’s Games Mint Tin Series! I am looking for 3-4 games to be kickstarted in 2029.

What I’m looking for is a bit different than before, so please read carefully before submitting.

General Requirements for Submissions:

  1. Everything, including the rules, fits in a Mint Tin (I can work with you on this).

  2. Must be willing to have your game developed. That means potential changes to themes, mechanics, victory conditions, etc.

  3. Cannot require anything outside of the Mint Tin.

  4. Simple win conditions (best of 3 for example) or simple scoring that can be done without paper or score trackers.

Specific game types I am looking for:

Pure Solo Games:

Got a game that provides an engaging solo only experience that can fit in a mint tin? My personal favorite solo game in a mint tin is Doom Machine, but I also love games like Gate. I’m looking for something that will sit alongside these or exceed them as a go-to solo experience. Your game should:

  1. Have a fairly simple ruleset. Learnable in 10-15 minutes and playable in around 20-30 minutes.

  2. Provide a rich and variable tactical and/or strategic puzzle for the player.

  3. Be challenging! Doom Machine and Gate are great references for this. Being able to increase or decrease the challenge level is a big plus.

  4. Be easy to set up, play, and put away for quick gaming sessions. Minimal fiddliness preferred.

Final note: I am open to just about anything thematically, but you should also be prepared to have the theme changed. Backers are especially interested in fantasy and sci-fi themes, so it’s a plus if your game has one of these.

Multiplayer Competitive:

I’ve established my publishing company as focused on 1-2 player head-to-head competitive games. But there is room for some variety here and starting with Series 3 (already set), I will be offering games that also play at higher player counts. Your submission should:

  1. Work at player counts from at least 2-4 players or more. Solo mode is a plus, but I will work with you on one if you don’t have one.

  2. Easy teach and quick gameplay. I’m still looking for “learn in 5 minutes and play in 20” for these, but there might be some flexibility on the game length depending on the experience.

  3. High player interaction and engagement.

  4. Fun! I know all games should be fun, but I mean the smiling, laughing, gesticulating kind of fun.

  5. Some meat on the bones. There should be some tactical or strategic elements here. I’m not looking for a “party game”.

Multiplayer Cooperative:

Not everyone likes to crush their opponents all the time (weird, right?). Some people like the opportunity to work together in their games. I want to have something for them! Your submission should:

  1. Work at player counts from at least 2-4 players or more. Solo mode is a plus, but I will work with you on one if you don’t have one.

  2. Accessible. Learn in 5-10, playable in 20-30.

  3. Require cooperation. Looking for an experience where each player’s input is vital and within their own control.

  4. Be engaging for all players. Either minimal downtime or actions available on other player’s turns that keep players from checking out when it’s not their turn.

  5. Be challenging. Winning should feel like an achievement. Being able to vary the difficulty is a huge plus.

“Classic” Galen’s Game

“1-2 player head to head games in a mint tin. Learn in 5 minutes and play in 20.” This is the formula that got me here and I’m not abandoning it. If you have the ultimate head-to-head game in a mint tin, I want to see it! Your submission should:

  1. Plays its best at 2 players. Additional player counts are fine, but not necessary.

  2. Everything, including the rules, fits in a Mint Tin (I can work with you on this).

  3. Must be able to be learned in 5-10 minutes and play a full game in 20 minutes.

  4. Not needed, but a solo mode is a plus. If you don't have one, we (or I) will make one.

What you can expect from me if I sign your game:

1) $500 advance upon signing.

2) Include you in all aspects of development (in as much as you want to be). I want you to feel like this is the best version of your game.

3) Fair contract terms that include getting paid your percentage shortly after the KS and up front after games are produced.

4) A well thought out and marketed Kickstarter with convention and retail support afterwards.

What you will need to submit:

  1. You will need a sell sheet. It doesn’t have to be perfect or fancy but it should clearly relay the hook of your game and its components list.

  2. Video is optional. Please keep it under 2 minutes.

  3. Not right away, but I will need a way to play your game if I’m interested. Tabletop Simulator (or similar) or physical copy is awesome. I can also do a Print and Play assuming it’s simple enough.

Things to keep in mind:

  • I am a one-man operation. As much as I would love to provide feedback on submissions, I cannot promise that I will.

  • I am only signing a maximum of 4 games at this point. If yours isn’t selected it doesn’t necessarily mean it’s not a great game. It just means that another game was a better fit for what I am trying to do.

  • Your game is the most important consideration, but you are also important! I want people who can communicate and work with me on getting a game to the point of being publishable.

  • I am moving away from doing a Kickstarter every year, so the time between signing and publishing will be around 2+ years for the 2029 releases. That said, I do see things through to the end (which is why I’m being careful about how much I take on).