Mint-Tin Monster Mash-Up
1-2 Players 15 Minutes 10+
Take on the role of a Mad Scientist smashing together fantastical creatures and bringing them to the Battle Arena!
PREVIEW
Take on the role of 1 of 4 Mad Scientists and create your Monster Champion by smashing together 2 out of 24 fantastical creatures.
Mint-Tin Monster Mash-Up combines dice, tactics, timing, and deceit into a portable dueling game that’s easy to learn and plays in 15 minutes!
How to Play: Brief Overview
Players select a Mad Scientist and then draw 3 Monster Cards. Create your Monster by combining any Head with any Tail.
The combination will set the Monster’s Stats: Health, Intelligence, Special Attack, and Speed.
It will also create a unique “If-Then” power. When the conditions on the Head Card are met, the power on the Tail may be activated that round.
Roll 2 D6s for your Attack. Spend Energy to re-roll and use your Monster and Mad Scientist Powers to modify your or your opponent’s results.
Then, move to the Boost Phase…
On the count of 3, each player reveals a hand signal…
0-5 fingers: Boost. Spend that amount of energy to increase your Attack by that amount.
Fist: Defend. Gain Energy back equal to your Monster’s Intelligence. Lose the round and reduce your Damage by half.
Pound the Table: Panic Button. Force both players to re-roll their Attack Dice. But be careful! If your opponent Defended, you lose automatically!
Mint-Tin Monster Mash-Up: Arenas
New Doctors, Cryptids, and Evolving Arenas!
Mint-Tin Monster Mash-Up: Arenas adds exciting new content to the base game!
12 new Cryptid Monsters: New Monsters with new powers! Amazing cryptid artwork from John de Campos!
2 new Mad Scientists: Dr. Evolve can re-make her monster mid-battle, while Dr. Time can pull off big swings in the Boost Phase by predicting his opponent's signal.
New Automa: Dr. Fission is able to resurrect his creatures once per battle! Good luck!
Updated Dr. Chaos: The most playtesting you'll ever get is after your game releases! It's become apparent that Dr. Chaos was a little underpowered. This new version corrects that and is meant to replace your current Dr. Chaos.
10 Arena Cards: These mini cards have fronts and backs like the monsters do and combine to create unique conditions every round!
Each round, the Arena Evolves!
Each round, the top card of the Arena stack is flipped and added to the right side to create a new Arena combo.
If players meet the "If" condition, they place their Arena Tracker on the Arena.
They can spend it that round to activate the Arena's "then" effect.
Overview